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      xtameembb posted an update

      14 hours ago

      PUBG Update: Skill Rating, Vikendi & Spike Traps

      PUBG’s latest update introduces a range of experimental features, map overhauls, and quality-of-life improvements. Here’s a detailed breakdown of the key changes.

      PUBG Labs and Skill Based Rating

      PUBG Labs now serves as an experimental sandbox where new modes, rules, and features are tested alongside player feedback. The first major test is the Skill Based Rating (SBR) system, running from November 26, 12 PM PST to January 2, 12 PM PST. This rating tracks player skill independently from the existing Survival Title System. Players must complete five matches to see their rating, which is applied per mode. After each match, feedback can be submitted on rating adjustments. On December 6, based on community data, the maximum rating points per match were increased, and placement points were spread more evenly across the top 50% of placements to better reward strong performances.

      Vikendi Overhaul

      Vikendi receives significant terrain, town, and balance changes. New roads and additional vehicles improve navigation across snowy areas. The river near Castle has frozen over for easier movement. Mount Kreznic’s height has been lowered, and terrain height variance has been added across the map to provide more cover. Towns are reshaped: Volnova’s major buildings and routes modified, Peshkova’s loot spawns increased, and Trevno’s garages relocated for quicker escapes. Some buildings were removed or replaced to adjust line of sight from high vantage points.

      Blue Zone balance on Vikendi now features larger early safe zones and faster early zone speeds, while mid- and late-game zone sizes and speeds remain similar. Zone locations are slightly more random. Vehicle spawns are significantly increased, with locations adjusted to align with the new Blue Zone balance.

      PUBG UC

      #game