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      xtameembb posted an update

      12 hours ago

      Mandatory Client Update – Combat & Movement Tweaks

      This update includes a mandatory client update – players must restart their game to continue. The patch introduces extensive combat refinements, movement and control tweaks, quality-of-life improvements, and numerous bug fixes.

      Combat and Movement Adjustments

      Attack animations across nearly all weapon types have been optimized, with a slight overall increase in playback speed. Great Sword, Single Blade, Gauntlets, Hammer, Dual-blade, Shield, and Spear received adjustments to numerous Mastery skills, including Great Sword’s Quadru-Tornado Slash, Single Blade’s Hop Spin Strike, and Gauntlets’ Spiral Hook. Visual effects and camera shake were improved for several skills, and a new audio cue now plays when a Single Blade user successfully blocks and can perform a Counter Strike. The movement speed penalty while drawing a bow has been removed in PvE (unchanged on PvP servers). Weapon-switching feel is improved: input buffering during skill animations prevents dropped inputs, and a bug that caused unarmed basic attack animations to play while holding a weapon has been fixed. On PvP servers, damage reduction calculations for Agility Whip and Sundering Curse have been further optimized. Spiked Whip skills now have proper hit visual and sound effects.

      Player running and sprinting speeds have been slightly increased. Jump height is slightly higher, falling speed during Jump Attacks has been increased, and jump animations are improved. Diagonal rolls have been added, and while using Mimicry, rolls become a teleport with faster animation that is no longer blocked by enemies.

      Soulmask

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