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      Pokémon TCG Pocket Revenue Surges—$120M in 3 Weeks

      Pokémon TCG Pocket has surpassed $120 million in total player spending within three weeks of its global launch, according to AppMagic data reported by PocketGamer.biz. The mobile card game reached the $100 million milestone on November 15—just 17 days after release—which also marked its highest single day of revenue, generating $8.2 million.

      Revenue Milestones

      By November 17, cumulative earnings stood at $120.8 million, equating to an average daily revenue of roughly $6.4 million since launch—a robust figure for a free-to-start title. In its first four days, the game accrued $12.1 million. The weekly breakdown reveals consistent momentum: $35.8 million in week one, rising to $48.5 million in week two, and $37.2 million in the third week (through November 17). This pattern suggests that the player base expanded rapidly after launch, with week two seeing a 36% increase over the opener.

      Regional and Comparative Context

      Japan leads all markets, contributing 42% of global spending, followed by the United States at 28%. Together, these two countries account for 70% of total revenue, underscoring the strong cultural affinity for Pokémon in these regions. Japan’s outsized share is particularly notable given its smaller population relative to the US. By comparison, Pokémon GO—the franchise’s leading mobile title—generated $58 million in its first week, well ahead of TCG Pocket’s opening figure. However, TCG Pocket’s sustained daily average of $6.4 million indicates a healthy player retention rate and monetization strategy.

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