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xtameembb posted an update
Silksong Patch 1.0.28626 Fixes Bugs While Speedrunners Rewrite Pharloom
The kingdom of Pharloom had barely settled into its rhythm when Team Cherry spoke again.
It was the first week after Hollow Knight: Silksong finally escaped into the wild, and players were still counting their deaths against Moorwing. That first patch had arrived like a merciful hand, trimming the thorns for the early game. But the second patch, numbered 1.0.28626, carried a different message: no more hand-holding.
When the notes went live, the update itself had not yet rolled out. The developers made clear that the most common issues from launch had been handled in the first wave. What remained were the stranger wounds, the ones that only appeared after thousands of players had pressed into every corner of the map. A knight who had struggled early would not find softer bosses here. Instead, the team promised something closer to surgical repair.
The first patch had split the community. Some players praised Team Cherry for making the opening hours less punishing. Moorwing and Sister Splinter were pulled back, their attacks no longer chewing through unprepared travelers quite so quickly. Rosaries became a little easier to find in those early chambers. For many, this was a relief. For others, it felt like an insult to the very idea of Silksong. They had waited years for a challenge, and now the game was softening itself after only a few days.
By the time the second patch notes appeared, however, those voices could relax. Team Cherry listed fixes that had nothing to do with mercy. They were about correctness. A boss could not be allowed to wander out of bounds. A cursed hint had to play properly. A weapon had to behave the way it was designed to behave.
Consider the details:
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