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      Silksong’s 7 Most Terrible Areas: An Agonizing Countdown (2026 Edition)

      Hollow Knight: Silksong has been blessing (and cursing) our gaming libraries since its long-awaited release back in 2025. Even now, well into 2026, the sprawling kingdom of Pharloom continues to reveal fresh wonders – and fresh frustrations. While the map is a certified masterpiece of interconnected labyrinth design, a few corners of this insectoid kingdom seem precision-engineered to test the limits of human patience. Not every shimmering bell or mossy grotto is a joy to traverse. Some areas seem to have been conjured by a higher being who feeds on broken controllers.

      For every breathtaking Citadel climb, there’s a putrid pit that makes you want to respec into a different hobby. This countdown celebrates those unholy corners. Based on countless enraged community rants and personal scars that just won’t heal, here are the seven worst areas in Hollow Knight: Silksong – ranked from mildly maddening to absolutely acrid.

      7. High Halls

      A Symphony of Small Sufferings

      On the surface, High Halls is a visual and auditory treat. Soaring architecture, haunting choral music, and the new Clawline mechanic that lets Hornet zip along ceilings make the first five minutes feel exquisite. Then the Ministers and Maestros show up, and the dream curdles into a repetitive nightmare. These hovering dilettantes fill the screen with homing projectiles and shockwave attacks that turn every corridor into a bullet-hell audition. Because the area offers exactly one bench at the start and one at the very end, dying means replaying the entire concerto from scratch – a punishment so severe it could make a Hallownest veteran weep into their rosary beads.

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